I thought as a break from all the romance and animated movies, I'd head back to my roots - video games. I honestly really miss video game reviews, it's where it all started for me. I just don't play enough games any more to do it. So whenever I get the chance I scoop it up. Enjoy!
The first thing to state, Gotham City Impostors is a fun title but I'm approaching this critically so despite the fact I enjoy this game, this review is going to be a lot more negative than it is positive, there is a lot wrong with this game.
Actually, let's stick with the positive for a while, although this plays like COD it has the silly elements of TF2 and it really works. A lot of the usual cunts you get on shooter games are just non-existent here. I mean you still get camping, most matches seem to play out entirely over singular rooms for some reason, but the games great sense of speed means you're never really alive long enough to become a genuine nuisance if you do camp. That being said, nothing 'beats' the frustration of getting killed while someone takes the advantage of the fact you are shooting at someone else... And since the entire game is built around teams, prepare for this shit a lot.
You get points for basically everything in game, so on the leaderboard I'm normally pretty near the top at the end of every game. Not that my kill/death ratio would show it, but that's because you get rewarded for helping to kill a player with a team-mate, for protecting your team, for taking vengeance, for getting headshots etc etc so you can easily get hundreds of points and it's only an assist. I really liked this aspect, I just felt it took a lot of the elitism of the game out. Nothing is worse than being an integral player to a team but being right at the bottom of the scoreboard because you can't get 12 kills with every life.
Also there is an extreme amount of customisation. You can choose their body types, faces, voices and clothes. Everything except clothes is done through unlock keys so you normally have the character you want fairly quickly, clothes though... on average the most decent clothing items cost around 1000 costume points, you get costume points at the end of each match but you are very unlikely to get more than 20 costume points per match... so think of how many games you'd have to play, for one item, why would you do that...
Also the class system is fucking bollocks. I think TF2 is the only game that has ever got classes right (that I've played at least), with TF2 although each class has a weakness each class also has a strength and that strength is directly linked into the actual game itself. Here, not so much... I was playing as a Nimble because A) she's hawt but also I liked the speed I could get around the maps but I soon started to realise how quickly you can get around a map has very little impact on the actual game itself, you could do just as well going at a normal speed, the weakness of a Nimble however is they can be taken down in just a few hits so the speed does not outweigh the fact they are weak as shit. Take the Mighty class, they are the total opposite, despite getting around the map as slow as physically possible they can also take multiple magazines to take down - at close range. So why'd you ever pick any other class? Admittedly there are modifiers that mean you can make a Nimble take extra damage or heal faster or whatever, but it rarely closes the divide noticeably.
One other thing GTI's has done right that I couldn't really talk about until I explained some things is unlocking things via keys, its a brilliant idea.
So do I recommend it? Although GCI is deeply flawed but there is no denying that incredible rush when a match is going well, when you drop that well placed impact grenade and clear out an entire room to the admiration of your team mates. It does Unlock's so well and rewards you for more than just a good kill to death ratio. It deserves you checking out the trial, at least.
Think About It!
-Locke
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