I'm not a big mech fan so I don't really know how much is true in the statement I've heard in people saying 'Hawken is the mech game, mech fans have been waiting for' but I can tell you I was pretty disappointed with the whole thing.
However I can't say this entirely negatively, either. Setting it in the cockpit is a stroke of genius when it comes to general immersion. The guns will glow as they begin to overheat, the various important areas of the cockpit will flash and change and move, you can hear as well as feel as each leg crashes to earth as the engines roar to make the thing move - about the only thing the game lacks is a pair of hands flicking switches and shifting joysticks.
The maps don't really help much either. I guess to save on costs most of the maps were pretty small, especially considering you're piloting an almost building sized mech and even on 3 vs 3 games, I was practically getting shot at every time I went around a building which was pretty annoying when I was trying to get my bearings in my first few games. But some people learn best when being thrown in the deep end, I suppose.
Despite this Team Deathmatch is probably my favourite mode. There are two unique game modes, Missile Silo and Siege which are the modes everyone raves about but I didn't really enjoy either of them, the game is much too frantic to really get a grasp on your objectives but team deathmatch really suits the frantic style of play, the action is nonstop and there is a real sense of teamwork. The game really is at its most satisfying as you and your team roll around the corner, catch an enemy off guard and absolutely pummel them with all you've got.
However the gameplay is still best described as arduous. You don't really think about how basic a first person shooter is when playing it, that it's really just a race to see who can hit the other person with the required amount of bullets first but that is because of how the game is constructed. The fact the mechs can take a beating and they can heal mid-game, along with ammo being replaced by an overheating mechanic, it just makes the basic nature of the gameplay that more obvious. When you battle an enemy, it's ultimately feels less of a battle and more of a frustrating race to see who can destroy who and who can dish out the most amount of damage before overheating. And despite there being classes which I'll get too next in the review, there really isn't much strategy in this. Unless you've got a great mouse and a particularly fast mech so you can dodge, really the person with the biggest mech will always win because being the mech with the most health and the most damage means you can survive longer and deal out more damage before overheating meaning a lot of the illusion really starts to deflate from the whole thing.
Mechs come in three types, light, heavy and the all rounder and the mech customisation is incredibly deep, this game has some heavy RPG elements but most of these can only be accessed if you're willing to pay or level grind, two things I'm not willing to do in an open beta so I didn't really have a chance to really explore any of this, but if you're a guy who likes some RPG flavour with their shooting and has a lot of time or some cash to burn, you'll be hella satisfied by what you find here.
The other mech on trial, the sharpshooter, I got on with that one way better. It had slightly less health but it moved faster and the long range rifle was absolutely awesome complete with a weapon that could hold its own in close combat too.
So do I recommend it? I've already realised I'm a shit gamer and gone beyond the point of caring but I think there is only one thing that decides whether you'll enjoy an online FPS and that is the question, are you good at it? People may say winning doesn't matter but I personally find that bullshit, people just trying to look good. Winning is absolutely everything, it is one of the few things that really matter in life, especially in gaming, these games are no fun if you spend most of the match dying. I come consistently near or at the top of both Killing Floor and Team Fortress 2 games, so I know they are the games for me. Hawken however clearly isn't. Over my rough six hour test play the only thing I could keep consistent was to be in the top three awards for most deaths. Hawken is free to play, so there really is no reason not to give it a try but I'm sorry, I just don't think Hawken will be for me.
So do I recommend it? I've already realised I'm a shit gamer and gone beyond the point of caring but I think there is only one thing that decides whether you'll enjoy an online FPS and that is the question, are you good at it? People may say winning doesn't matter but I personally find that bullshit, people just trying to look good. Winning is absolutely everything, it is one of the few things that really matter in life, especially in gaming, these games are no fun if you spend most of the match dying. I come consistently near or at the top of both Killing Floor and Team Fortress 2 games, so I know they are the games for me. Hawken however clearly isn't. Over my rough six hour test play the only thing I could keep consistent was to be in the top three awards for most deaths. Hawken is free to play, so there really is no reason not to give it a try but I'm sorry, I just don't think Hawken will be for me.
Think About It!
-Locke
-Locke
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