Wanna know why I haven't been doing many reviews lately? This game. And now I've poured nearly fifty hours into the thing and finished my first full play through (having played bits and pieces in the past) I feel qualified to say how I feel about it. Enjoy!
New Vegas was praised but only by circumstance, the game itself was heavily panned for its technical issues and repetition but the critics still said, 'well it's better than Fallout 3 at least...', which isn't that hard, let's be honest, that game was extremely underwhelming.
Largely New Vegas is an FPS that utilises elements of turn based combat through a system called VATS. VATS itself is extremely satisfying, especially if you get the perk 'Bloody Mess', which makes basically everyone die in the fashion of exploding in a bright red flash of body bits. The combat is deep and gives you lots of ways to play around and experiment but I can honestly say I rarely bothered to come out of VATS because the combat is never quite as fun as picking a specific body part, watching the bullet fly in slow-motion through the air before connecting and completely removing the body part you chose.
A side aspect of the game are the companions throughout the game, each one coming with their own personal quests. Honestly though aside from their personality/appearance you can swap out one companion for another with little effect on the game. Each one comes with their own perk they grant you, sure, but there will be little change to how your playthrough plays out depending on who you have alongside you and don't ever expect to have the kind of emotional connection you would have in Mass Effect, that just doesn't happen.
It's easy to lose control in the Mojave too. New Vegas is as black and white as any other RPG, so prepare to make the right choice in your own mind and be punished for it or vice-versa often. By the end I became a campaigner for New Vegas' independence and not by my own choice. The game pushed me that way by making assumed moral black and whites over my actions. It's pretty impressive to feel like you have no control over what amounts to a completely superficial system as it is.
There are other lies that ultimately limit how you play too. With the deep and detailed character crafting through the various point systems I've explained above, you'd assume there is a way to tackle every mission that suits every character type...wrong. For the first quarter of the game, you really need to concentrate on weapons and other combat specific stats and perks or you won't get very far at all. After that, you really need to pour everything you have into anything that impacts your intelligence, charisma and speech or you really will have no chance of finishing this game. Any character other than a deceptively intelligent gunslinger isn't likely to last long in the Mojave, so if you were planning on an assassin/thief type character or something along those lines, yeah...don't bother.
Easily one of the worst aspects of New Vegas is the map. Is it really that hard to have an onscreen pointer, or maybe a guidance system in the map? Sure you get a yellow arrow on your HUD, but it is not easy to follow or read, especially in a game world which puts so many pointless obstacles between you and your objectives. So prepare to get lost and frustrated with the map regularly, especially in interior locations where the map basically completely stops functioning. I'm not going to lie, there were quite a few missions, especially when I had to find a specific thing in quite a large building, where I would be running around in frustrated circles for hours.
A lot can be said for the voice acting too, sure there may be a lot of unique recorded dialogue but it's all delivered by about five voice actors from what my ears could distinguish. A role playing game is supposed to make you feel like a part of its world and it really pulls you out of the experience when a bunch of people are all remarking stuff in a room and every one of those lines is recorded by the same person. It isn't like it's just the random NPC's that wander around either, some key characters you meet along the way will also be voiced by the same person who was voicing the guards outside or whatever, which seems poor effort. I'd have happily had less recorded dialogue, recording by a wider range of voice actors.
Also the music, the fucking music. Sure there are a range of radio stations, but there are probably ten songs in this entire game and half of those are on the score and with a game you'll be playing probably for quite a few hours at a time the music quickly goes from annoying to infuriating.
So do I recommend it? Whether New Vegas is good or not is largely irrelevant under just how addictive this game is. I finished this game in a week, I put almost fifty hours into it over that week, I could have easily put in three times that if I chose to tick off every quest on my list. I went from gaming for short bursts to gaming for five hour or longer stretches, I probably would have put in even more if I didn't have a life to get too between the gaming and although there were times I may have felt overwhelmed by quests, I can't ever say I wasn't engaged or entertained, so every problem and piece of bullshit aside, New Vegas is an addiction I recommend you get.
Think About It!
-Locke
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