Hopefully by the time you're reading this I'll have my computer back (Locke: I don't), I'll be down like £200, paying for someone else but right now I'm so angry I've kind of looped back into myself to the point of utter calm. As of time of writing though, my computer is in the repair shop and so I decided to take this week off to go on holiday...to Rapture. This means a rereview of BioShock and my first ever review of BioShock 2, a game I never finished because as a massive fanboy of this game, the second could never compete. Expect the BioShock 2 review a few days after this one. Enjoy!
What makes BioShock so special, you may ask well simply...I care about it. You play all these RPG's with these huge 'epic' stories and these massive worlds populated with these 'great' characters but they still never really elicit any real response from me, I just don't care. And I think one of the biggest problems is because 'linearity' has become a dirty word. When modern games aren't about brown and chest high walls, they are all multiple choice make your own path crap and although it can be enjoyable, when you go out and find your own missions with the freedom to piss around between them, the story ends up a fragmented mess and has to be really vague so it can be played in any order.
BioShock says 'fuck that' and it says 'would you kindly go here' and 'would you kindly do this' and because you have a set path with a limited amount of exploration the story is able to be coherent, the world living and the characters fascinating and detailed. BioShock is just such a complete product, that you can't help but care. Every room, every lobby is filled with stuff to look at, and not just stuff to look at but stuff you want to look at. The detail almost hurts. They use the visual and interactive medium aspects to tell the story as much as the story does. Every word written in blood, every leak, it all tells the story of the perfect world ruined by human nature.
Rapture is just something I can't stress enough as to what an incredible setting this is and just how far the sheer amount of detail is put into it visually and story wise just completes it all. The story and the visuals, even after multiple playthroughs still blow me away. I still find myself listening and hunting for all the audio diaries, I still find myself looking at posters, reading the bloody scrawls of Splicers, I still find myself wanting to look in every nook and cranny to find even just an empty room with a poster in it, because the detail is just something else.
There is one thing I have a problem with the Audio Diaries as a critic, that in themselves they are well acted, enrich the Rapture experience and lead to some really quite horrific discoveries but that being said... why aren't these sidequests? They are just side...stories. I mean they often involve you hunting something down or whatever but really there isn't much gameplay involved in these and considering you have to hunt down the diaries in themselves, there is no reason they couldn't have been done as full fledged missions without making the game fragmented, because it'd be your choice to go out and find them and do them without impact on the main story other than emotional involvement meaning nothing is really lost if you don't do them. But it still ends up feeling like a massive cocktease, the story itself is fantastic and no arguments from me but I can't help but feel this game could have basically been perfect if the focus was 'what the fuck happened to this place?' - I mean the rest of the story could still work even with that focus but I love the city of Rapture so much just those tiny windows into the past are not enough, I need more! I mean don't get me wrong, in themselves The Diaries are great and as a player I never really had a problem with it, but as a critic I feel it my 'duty' to at least point this out.
And that really is where the problems begin. You see in my mind a game can just be looking around at stuff, it's an interactive medium and although it's hard to believe in the mainstream videogame markets, every game doesn't have to include gratuitous violence to be an enjoyable experience and you can see the devs thought this too, Rapture and the story of its downfall is just an experience unmatchable in my mind, everyone should experience it. But of course this is the digital age, the age of Call of Duty, the age where if shit isn't being tossed at you every three seconds then you get bored, so they couldn't just have an art game. A game where you explore a brilliant setting and soak up the sights - so thrown in is the most half assed, soulless RPG FPS gameplay I've ever experienced.
And the combat itself is so fucking clunky. You have two attacks, Plasmids and Weapons. Plasmids are like these drugs that alter your genetics to give you superpowers, they are the main reason Rapture is so fucked and the Plasmids are a really cool take on the usual magic and weapon balance but they fuck it up with easily some of the worst controls I've used. In the heat of battle you have to hit the attack button twice to both change and then attack because they won't let you use both weapons and plasmids at the same time. Also you need Eve to power the Plasmids, so you're standing there getting shot while you inject yourself before you then have to hit the button twice more to attack while desperately cycling through your attacks to find the right one, it's just a clunky, chaotic mess that makes an otherwise pretty easy game really quite frustrating.
The Plasmids in themselves are actually pretty useless. I mean they look nice and there is always that initial excitement when you get a new power. Plus the game keeps telling you that there is noway to survive without Adam but I'd honestly argue that Plasmids are just fluff, window dressing and weapons are a much more useful thing to fight with especially since they can be upgraded too. Tonics on the other hand, which is where most of the RPG elements are, are really useful..They are how you shape your character as you wish to play him with tonics split into Combat, which obviously allows you to improve and shape whether you want an offensive character, a defensive character or an all rounder, Engineering which changes how you interact with the world of Rapture through hacking and interaction with the many sentries and security measures. And Physical which allows you to play around with your characters physiology. That does mean it isn't your basic points in slots to certain attributes and instead specific Tonics that do specific things for you to choose. I personally concentrated mainly on defense because especially early in the game, with the constant reloading of both Eve and bullets means the enemies get a lot of free hits in and it's nice to at least have something to stop that. But it's your choice.
The best aspect of the gameplay is BioShock's version of the moral choice. Plasmids and Tonics are possible thanks to Adam, which is harvested from a sea slug. Adam is what keeps Rapture turning and ultimately turned it into the hellhole that it is. Little Sisters are young girls who in twisted experiments were symbiotically merged with the sea slug and sent out to gather Adam from the corpses around Rapture, Little Sisters then give a certain amount of this to Big Daddy's in exchange for protection. Big Daddy's are these huge, metal monsters. And basically the moral choice boils down to whether you save the Little Sister, taking less Adam which means less superpowers for you but other benefits including saving a little girl or Harvesting the Little Sister for all her Adam but killing her in the process. Although in the end the results don't vary all that much except maybe the ending of the game, there is nothing quite as horrifying as watching a little girl cry over her Big Daddy you just murdered, before she cowers away from you, swatting you away as you reach out and grab her, taking her life in your hands. I personally chose to kill them and get the maximum amount of Adam and the maximum amount of shame on all my playthrough's prior to this review but this time around I chose to save them and there are benefits of their own, which I won''t spoil but they are more than just feeling good for yourself and worth discovering, but like I say, it's your choice bro/sis!
So do I recommend this? I know I've been reviewing this a critic so I've found problems but honestly Rapture is a world unlike anything else, BioShock's story is mindblowing and it's an experience that I recommend to everyone, an experience I recommend to experience over and over and I promise you it won't get old. BioShock is flawed, but the flaws will never get in the way. You will love this. I love this.
Think About It!
-Locke
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